Sans Strings Studio, maker of popular games I felt it: boxing The boxing comedy, has signed with Creative Artists Agency to represent her.
The entertainment and gaming studio is looking to delve deeper into the original IP after launching the popular title at Summer Game Fest where furry puppets battle it out in fury. With several projects in development, Sans Strings will look to the Hollywood talent agency for advancements in gaming, film, television and licensing while also building its industry and brand partnerships.
“It is an incredible honor to partner with CAA, an organization that represents some of the most talented artists and visionary companies in the world. Their belief in Sans Strings Studio validates our potential and our commitment to building a character-based media transfer protocol at scale. With CAA, we feel we are ready for the next chapter,” said Sébastien Digue, co-founder and CEO of Sans Strings, in a statement.
Along with Deguy, the entertainment and gaming studio is led by co-founder and COO Ryan Corniel, COO Andrew Sommerville and a creative team that includes Colin Benoit, Nat Tapley and Joel Veitch.
to I felt it: boxing — which focuses on Ezra “Fuzzy” E” Wright, a furry hero who fights through a million-punch tournament to save a doll orphanage from demolition — Sans Strings used Unreal Engine 5 to create a puppet animation pipeline as it looks to advance the future of Transmedia storytelling, or worlds created for interactive, linear, and live action formats.
The studio also uses what it calls the “FELT (Fuzz-E Logic Toolkit)” for real-time animation and game development. “Sans Strings is a rare team with gaming experience and technology proficiency, but a storyteller’s instinct for intellectual property that travels. We’re excited to partner with them as they expand their original worlds across interactive, linear and live experiences,” added Derek Douglas, head of games at CAA, in his own statement.
Original properties in production for Sans Strings, although still under wraps, are understood to include television, streaming and interactive formats to exploit multiple platforms. The game development studio is also attracting the attention of investors, having recently completed a seed funding round led by venture firm Red River West and with participation from 16z speedrun, Sisu Game Ventures and Kima Ventures, along with angel investors.

